Package HAL.GridsAndAgents
Class AgentSQ3Dunstackable<T extends AgentGrid3D>
- java.lang.Object
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- HAL.GridsAndAgents.AgentBase<T>
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- HAL.GridsAndAgents.AgentBaseSpatial<T>
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- HAL.GridsAndAgents.Agent3DBase<T>
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- HAL.GridsAndAgents.AgentSQ3Dunstackable<T>
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- Type Parameters:
T
- the extended AgentGrid3D class that the agents will live in Created by rafael on 11/18/16.
- All Implemented Interfaces:
java.io.Serializable
public class AgentSQ3Dunstackable<T extends AgentGrid3D> extends Agent3DBase<T> implements java.io.Serializable
extend the AgentSQ3D class if you want agents that exist on a 3D discrete lattice with the possibility of stacking multiple agents on the same typeGrid square- See Also:
- Serialized Form
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Constructor Summary
Constructors Constructor Description AgentSQ3Dunstackable()
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Method Summary
Modifier and Type Method Description int
Age()
returns the age of the agent, in ticks.void
Dispose()
deletes the agentvoid
MoveSafeSQ(int newX, int newY, int newZ)
Similar to the move functions, only it will automatically either apply wraparound, or prevent moving along a partiular axis if movement would cause the agent to go out of bounds.void
MoveSQ(int i)
Moves the agent to the specified coordinatesvoid
MoveSQ(int x, int y, int z)
Moves the agent to the specified coordinatesvoid
SwapPosition(AgentSQ3Dunstackable<T> other)
swaps the positions of two agents.double
Xpt()
gets the xDim coordinate of the agentint
Xsq()
gets the xDim coordinate of the square that the agent occupiesdouble
Ypt()
gets the yDim coordinate of the agentint
Ysq()
gets the yDim coordinate of the square that the agent occupiesdouble
Zpt()
gets the z coordinate of the agentint
Zsq()
gets the z coordinate of the square that the agent occupies-
Methods inherited from class HAL.GridsAndAgents.Agent3DBase
DispX, DispY, DispZ, Dist, DistSquared, MapEmptyHood, MapHood, MapHood, MapI, MapOccupiedHood, MapXpt, MapXsq, MapYpt, MapYsq, MapZpt, MapZsq
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Methods inherited from class HAL.GridsAndAgents.AgentBaseSpatial
Isq
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Methods inherited from class HAL.GridsAndAgents.AgentBase
BirthTick, IsAlive, SetBirthTick
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Method Detail
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MoveSQ
public void MoveSQ(int x, int y, int z)
Moves the agent to the specified coordinates
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MoveSQ
public void MoveSQ(int i)
Moves the agent to the specified coordinates- Specified by:
MoveSQ
in classAgentBaseSpatial<T extends AgentGrid3D>
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Xsq
public int Xsq()
gets the xDim coordinate of the square that the agent occupies- Specified by:
Xsq
in classAgent3DBase<T extends AgentGrid3D>
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Ysq
public int Ysq()
gets the yDim coordinate of the square that the agent occupies- Specified by:
Ysq
in classAgent3DBase<T extends AgentGrid3D>
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Zsq
public int Zsq()
gets the z coordinate of the square that the agent occupies- Specified by:
Zsq
in classAgent3DBase<T extends AgentGrid3D>
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Xpt
public double Xpt()
gets the xDim coordinate of the agent- Specified by:
Xpt
in classAgent3DBase<T extends AgentGrid3D>
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Ypt
public double Ypt()
gets the yDim coordinate of the agent- Specified by:
Ypt
in classAgent3DBase<T extends AgentGrid3D>
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Zpt
public double Zpt()
gets the z coordinate of the agent- Specified by:
Zpt
in classAgent3DBase<T extends AgentGrid3D>
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Dispose
public void Dispose()
deletes the agent- Specified by:
Dispose
in classAgentBase<T extends AgentGrid3D>
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MoveSafeSQ
public void MoveSafeSQ(int newX, int newY, int newZ)
Similar to the move functions, only it will automatically either apply wraparound, or prevent moving along a partiular axis if movement would cause the agent to go out of bounds.
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Age
public int Age()
returns the age of the agent, in ticks. Be sure to use IncTick on the AgentGrid appropriately for this function to work.- Specified by:
Age
in classAgentBase<T extends AgentGrid3D>
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SwapPosition
public void SwapPosition(AgentSQ3Dunstackable<T> other)
swaps the positions of two agents. useful for the AgentSQunstackable classes, which don't allow stacking of agents, making this maneuver otherwise impossible.
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